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Inceptron

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Final chapter of Diddy and Tux 2.0


Remember those weird parts in Assassin's Creed nobody ever cares about? Well, this kind of parodies that a little bit. The Disney/Warner Brothers rivalry displayed here is between Tron and The Matrix, although as the title for this target memory suggests, this also references Inception as this target memory teases the audience about a much more serious non-parody series I wrote, The War of the Mind.

Premise:

Episode 1: Diddy and Tux say their goodbyes to their Disney friends they played with as they locate where the vault is at. It turns out that the Codex Map Diddy and Tux put together with Sir Gabriel's Codex and the Chaos Emeralds leads Diddy and Tux back to Epcot where they had started. It turns out that Tux is required to do some clever hacking in order to gain access to the vault. Tux finds out he has to go to the Encom tower with Diddy Kong as both attempt to hack into a console so they can gain access to the vault. Understanding the security measures, Tux decided to "Rickroll" the employee conference at the top of the tower before escaping from the security guards with Diddy. Along the way, Diddy and Tux would have to face off the dataDyne Shock Troopers and other Rareware Loyalists that work for Microsoft.
Episode 2: After the success, Tux announces his claim to Linux's primary mission: free and open source, also a direct reference to Tron Legacy where Sam Flynn jumps off of the Encom tower. Diddy and Tux pull off a similar stunt as they head forward towards Flynn's Arcade, where Diddy and Tux suspect the vault to be located at. It turns out that Diddy and Tux know that they would have to purposefully lock themselves inside the arcade as it closes so they can enter into the vault secretly. While they wait, they enjoy the company of thousands of tourists at the machines, some which are their biggest fans. As the arcade closes, Diddy and Tux use their Eagle Vision to detect a hidden door to the basement behind the Lightcycles arcade machine. They enter therein and access the basement room which they think is the vault. Too bad, they get digitized and find themselves located on the Game Grid where they would be compelled to play some games if you know what I'm talking about. Diddy and Tux get completely re-imaged into Tronified suits completely all over their bodies and each receives an identity disc. They approach the arena where they would fight some of the programs in the "Disc Wars." Apparently, one of the rounds turns out to be a group of Looney prisoners in Matrix clothing who know kung fu and all that. Apparently, Diddy and Tux were able to take them out no problem. Then, there is Deadpool, and he nearly beaten Diddy and Tux and broke the fourth wall in the process. After their defeat, Diddy and Tux are transported on a much larger arena where they would get a couple of lightcycles which they compete in another game to survive. Somehow, Tron shows up and blows a crack in the wall and Diddy and Tux escape.
Episode 3. Apparently, the worlds fade gradually from pitch black to blinding white as Diddy and Tux find themselves with Tronified Duck Tales characters in that loading room in the Matrix Trilogy. They have their lightcycles with them and they literally take a highway through The Matrix in a straight out cartoon parody of the highway scene in Matrix 2. Of course they have to cause a huge traffic mayhem with ribbons of light down the highway. As they approach their destination, Diddy and Tux meet an interesting figure: Preston from Equilibrium. He apparently has access to the dream-sharing device and other pieces of equipment as found in Inception as Diddy and Tux travel with Preston into the dream world within the virtual computer world within the world within the animus. Gee, no wonder why this target memory is called Inceptron! However, Diddy and Tux find themselves in Lunar Universe where Preston introduces them to the detailed concepts of the War of the Mind, including the history of Lunar Universe. He also decodes the parable of the Dungeon Master that Sir Gabriel wrote in a codex a few episodes earlier. Given that The One, an action flick starring Jet Li, is about alternate universes, that movie got referenced for some reason. Diddy and Tux face those references with no problem and get back out of the dream world up a layer to the Grid/Matrix.
Episode 4. Tronified Marvel! Apparently, Diddy and Tux found a whole clubhouse full of them and decided to commune with them. Among them, they found multiple Disney characters in light-up outfits, including Mickey Mouse himself, which apparently was using America Online Instant Messenger which Bugs Bunny lend him. (AOL was associated with Time Warner) Diddy and Tux got to see the Mouse and the Wabbit fight among each other in an epic battle along with the others of Disney and Warner Brothers. Here, this ancient cartoon war mingles with the Console Wars as Diddy and Tux find way to escape the enemy and to jump a freight train which becomes a solar sailor. They do this to approach a pillar of light which they have to leave to in order to find the truth. Along the way, Diddy and Tux would have to encounter the Rectifier with Conker and his minions aboard. An epic battle takes place and Diddy and Tux engage Conker in a personal showdown after a light jet dogfight.
Episode 5. SPOILER ALERT! The monguins learn exactly what Diddy and Tux was written for, and it wasn't about getting Rareware back to Nintendo, and neither was it a promotion of Linux. It was something much more. It was about the War of the Mind. They learn what Battlestar Galactica, Titan AE and Ender's Game have in common. Glen A Larson, Don Bluth, and Orson Scott Card have something similar about them, something religious. As a result of seeing a complete parody of the major spoiler ending of Assassin's Creed II, they parody Desmond Miles' reaction at that precise point by referencing a common gimmick in both versions of Battlestar Galactica: WHAT THE FRAK!? Read to the end and you'll see why. The monguins step out of the animus and show off their cool moves as Master Assassins. After the fight, the monguins will be stepping into the animus and would help Valentine Wiggin find Lunar Universe.
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